Saturday, May 29, 2004

Cube 2: Hypercube.

Like, don't even bother. It's a lot like "Cube," except:
  • It has digital special effects.
  • Everyone in the cube is connected to something.
  • The one person who makes it out actually ends up somewhere.
  • The cube's origin is pretty much explained.
  • All the rooms are white, and the doors are more like "Star Trek"
  • No interesting number puzzles!
  • No interesting traps!

The design of the new cube is such that the writers didn't have any rules to work within at all. In the original, I was engaged, trying to figure out things. In this one, I figured out pretty quick that there just weren't any constraints to find.
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